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Workshop Taster/Preview

Splice & Dice - A Field Guide to C++26 Static Reflection

20:00 - 20:30 Friday 13th March 2026 UTC
Intermediate
Generic / Metaprogramming

This is a workshop taster/preview session for the Splice & Dice - A Field Guide to C++26 Static Reflection online workshop which is available to book as a half day workshop on either Thursday 2nd April 13:00 - 16:30 UTC or Monday 25th May 09:00 - 12:30 UTC for £172.5

You can find out more about the workshop by visting the workshop page:

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Koen Samyn

Study program coordinator Game DevelopmentDigital Arts and Entertainment

Koen is a senior software engineer and lecturer at digital art and entertainment whose primary focus is bringing modern C++ to GPU-driven game technology. Over the past decade he has built and optimized compute-shader pipelines for lighting, physics, and inverse kinematics. In the classroom Koen mentors future developers on topics such as C++20/23 concurrency, data-oriented design, and the nuances of dispatching workloads across CPU and GPU.

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